using UnityEngine;
using System.Collections;
using System;

namespace COC.CEvent
{
		public class CEvent
		{
				
				///Specialize about need which event handler to deal this action ID.
	 
			//	public readonly static int MASK = 0x100000;
				///UI action ID
				public readonly static int ACTION_UI_DEFAULT = 1;
				///update UI action ID
				public readonly static int ACTION_UI_UPDATE_DATA = ACTION_UI_DEFAULT + 1;
				///disable target UI action ID
				public readonly static int ACTION_UI_DISABLE = ACTION_UI_DEFAULT + 2;

				//audio
				public readonly static int ACTION_AUDIO_PLAY = 10;
				public readonly static int ACTION_AUDIO_STOP = ACTION_AUDIO_PLAY + 1;
				public readonly static int ACTION_AUDIO_PAUSE = ACTION_AUDIO_PLAY + 2;

				//video
				public readonly static int ACTION_VIDEO_PLAY = 20;
				public readonly static int ACTION_VIDEO_STOP = ACTION_VIDEO_PLAY + 1;


		        


		}
}

